You’ve probably heard it before: People just don’t read these days. Our attention spans have narrowed; we scan, skim, and savor headlines (sometimes enough to make T-shirts out of them). You might ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Get an overview of design patterns, then use what you've learned to evaluate whether the Composite pattern is a good choice for a particular Java use case Numerous strategies have been devised to ...